The community expansion speed of the ESPORTS project is impressive. In just over three months, the number of token holders has exceeded 60,000, and over 50,000 users have participated in LP liquidity mining—indicating a high level of community engagement. What's more interesting is their strong offline presence, with nearly a thousand studios in progress, demonstrating that the project team has put real effort into combining online and offline strategies. It’s clear that ESPORTS is serious about community building, continuously delivering valuable operational content, and earning user trust through data and tangible actions. This grounded, community-rooted approach is still relatively rare among current projects.

ESPORTS-1,91%
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TokenCreatorOPvip
· 12h ago
Damn, 60,000 holders in three months? That growth rate is indeed outrageous. Do offline studios dare to boast about nearly a thousand? Wait, over 50,000 users in LP mining... this data needs to be taken with a grain of salt. Rooted in the community sounds good, but the key is how to stabilize the market in the later stages. However, the online and offline linkage strategy is indeed quite slick, at least more reliable than pure hype. With such a broad setup, they must be pouring money in. How's the fundraising situation? High community enthusiasm doesn't necessarily mean the project can survive; we've seen many tricks in the crypto world. It looks pretty good, but I’ll wait to see how it performs later before jumping in.
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SelfCustodyBrovip
· 12h ago
60,000 holders is nothing, the key is to look at the retention rate Having 1,000 offline studios sounds impressive, but how many can actually operate effectively? Rooted in the community sounds good, but I'm afraid it's just a routine of taking the money and running.
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GateUser-ccc36bc5vip
· 12h ago
This data is indeed shocking. 60,000 token holders have been accumulated in just three months, and there are nearly a thousand offline studios? It's a bit overwhelming. ESPORTS's community operation this time is truly different, unlike some projects that only talk big. Breaking 60,000 token holders in three months is really abnormal... We’ll see if they can maintain this momentum. Combining online and offline strategies is clever, but I'm worried about the sustainability of the funding chain. Synchronizing nearly a thousand studios? That must cost a lot. Is this a money-burning model? Honestly, projects that are grounded and practical like this are quite rare; most are just pie-in-the-sky dreams built on PPT. With over 50,000 people mining, the enthusiasm is there, but it depends on how long they can keep it up. Rooting in the community is good, but behind the shiny data, it depends on the retention rate. This team configuration is really thoughtful, much more reliable than most projects. The offline expansion is so aggressive... They probably didn't skimp on funding. Definitely worth paying attention to.
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PumpBeforeRugvip
· 12h ago
60,000 holders in three months, this pace is quite aggressive The offline studio approach of ESPORTS is indeed innovative, but opening a thousand offline locations seems a bit exaggerated, right? Can the community really support this market, or is it just another tactic? Mining users exceed 50,000, and the liquidity seems genuine, not just on paper data Nearly a thousand studios are in progress... if these really come to fruition, the scale is indeed larger than most projects To be honest, high participation doesn't necessarily mean profit; the key is how it will be operated in the later stages
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DeFiDoctorvip
· 12h ago
60,000 holders sounds impressive, but the real diagnosis depends on the retention rate—how much capital was burned over three months? 50,000 users in LP mining—this data raises a question. What is the liquidity depth like? Could it be that funds are repeatedly arbitraged? Nearly a thousand offline studios... this needs to be verified for actual conversion rates. Community size and genuine trading activity are often two different things.
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