In recent months, the full-chain gaming sector has experienced a technological inflection point. The nMUD and Dojo engines reached maturity around the end of the year, supporting the development of over 50 game projects. The core advantages of these engines are: all state changes and logical decisions in the game are executed directly on the chain, and player-owned assets are truly composable.



Performance metrics have also improved significantly. The average TPS has increased from 200 to 5000, representing a leap in scale. Meanwhile, Gas consumption costs have decreased by 90%, directly lowering the entry barrier for players.

Games like Dark Forest and Primodium have demonstrated the unique gameplay possibilities of full-chain architecture. Players can write scripts to automate game strategies; third-party developers can develop mods based on core games; more importantly, assets within a game can circulate and be reused across different games.

But reality is quite interesting. Compared to traditional games, full-chain games have slightly lower player retention, about 30% less. However, this does not affect paid conversion — users willing to spend in chain games have an average payment that is five times higher than in traditional games. This data reflects participants' recognition and willingness to invest.
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AirdropSweaterFanvip
· 3h ago
Hmm, a 30% retention rate but five times the average payment per person—this logic is interesting, indicating that players are indeed like believers. --- TPS from 200 to 5000, gas reduced by 90%—finally, the threshold has been lowered. It's definitely better than before when they were just cutting leeks. --- Automated scripts, cross-game asset circulation... sounds good, but the real question is, are people actually writing scripts? Or is it just the tech team hyping up concepts again? --- I'm tired of the Dark Forest style; when will we see a truly addictive full-chain game? --- Low retention but high payment—this is actually the true face of the rich man's game. Without innovation in token economics, it can't escape. --- Over 50 projects sound like a lot, but honestly, most are still in the experimental stage. There are only a few that are truly playable.
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ser_ngmivip
· 12h ago
Hmm... TPS increasing from 200 to 5000 sounds impressive, but the retention of actual users is still lacking, and the quality issues haven't been resolved.
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BoredWatchervip
· 12h ago
Retention is only 30%, but the average transaction value can increase fivefold? This shows that everyone in this circle is a true believer, not here to freeload.
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ContractTearjerkervip
· 12h ago
5000 TPS? Gas can still be reduced by 90%? This is exactly what I want to see. Per capita payment is 5 times higher, these people really believe... What does low retention matter? Isn't quality > quantity the way to go? Script automation + cross-game asset circulation, damn, this is what Web3 gameplay should be. Dark Forest's hardcore experience is indeed amazing, but ordinary players probably can't play it... This time, nMUD and Dojo really delivered. More than 50 projects are already running, what does that mean? The ecosystem is really taking off. Gas has been reduced so much, the entry barrier is directly lowered. Are we far from a breakout?
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BearMarketSurvivorvip
· 13h ago
Retain 30% but increase the average transaction value by 5 times. This is a typical case of the supply chain being stretched. Fewer people, but all genuine players with real money; it remains to be seen how long they can sustain it.
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