Most blockchain projects have similar strategies to attract new users: pouring budgets into various task platforms and promising rewards for "registering + downloading + experiencing a game." It seems very effective—the report data looks impressive, and registration numbers are skyrocketing.
But this is just an illusion. Once the rewards stop, these users immediately uninstall. What's more disheartening is that many of them are scripted bots and professional studios spamming the system. The budget invested by the project team is basically a drop in the bucket.
This has become an industry norm. Many early growth metrics of projects look explosive, but in reality, they are artificially inflated. Very few of these users are genuinely retained. Instead of wasting money on task platforms to buy fake data, it's better to think about how to create a product that people genuinely want to play—though this is obviously much more difficult than just faking data.
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BearMarketSunriser
· 9h ago
I've long seen through this trick; anyway, most project teams just want to scam for funding, as long as the data looks good.
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GmGmNoGn
· 9h ago
Wake up, those projects that spend money to buy data have already gone bankrupt.
Having good-looking data is useless; the retention rate shows it's doomed.
To put it simply, it's just self-entertainment. Users generated by bots are worthless.
If the product is bad, do you still think marketing can save it? Dream on.
Instead of doing that, it's better to use the money to improve the product. The difficulty is high, but at least it's honest.
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governance_lurker
· 9h ago
Wake up, some people still really believe these data.
Most blockchain projects have similar strategies to attract new users: pouring budgets into various task platforms and promising rewards for "registering + downloading + experiencing a game." It seems very effective—the report data looks impressive, and registration numbers are skyrocketing.
But this is just an illusion. Once the rewards stop, these users immediately uninstall. What's more disheartening is that many of them are scripted bots and professional studios spamming the system. The budget invested by the project team is basically a drop in the bucket.
This has become an industry norm. Many early growth metrics of projects look explosive, but in reality, they are artificially inflated. Very few of these users are genuinely retained. Instead of wasting money on task platforms to buy fake data, it's better to think about how to create a product that people genuinely want to play—though this is obviously much more difficult than just faking data.