Buy and burn, this is the core logic of the new round of destruction plans.



Every community purchase corresponds to a supply burn. It sounds simple, but the incentive mechanism is quite interesting—higher participation leads to greater destruction.

How exactly is it calculated? The daily trading volume determines the burn multiplier: buy 1, burn 1; buy 2, burn 3; buy 3, burn 5.

In other words, the community's purchasing enthusiasm directly translates into supply contraction. This real-time feedback mechanism not only encourages participation but also reinforces scarcity through the burn logic. For long-term holders, this kind of deflationary design usually means potential value support.
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OnchainHolmesvip
· 8h ago
This multiplier design is quite interesting; the more you buy, the more it destroys... Basically, the crazier the players get, the happier the project team is.
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MiningDisasterSurvivorvip
· 8h ago
It's the same old burn scheme, I've gone through it so many times Another trick of manipulating supply, it looks good but it's actually a Ponzi scheme This burn multiplier... buy 3 and burn 5? The project team is printing money out of thin air to burn? The projects back in 2018 said the same thing, but now no one remembers anymore
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MEVHunterZhangvip
· 8h ago
Wow, this multiplier setting is really awesome—buy 3, destroy 5? The community is just riding the wave while the project team sits back and profits.
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MevWhisperervip
· 9h ago
Hmm, this burn multiplier design is quite clever. The more you buy, the more aggressively it burns, effectively leveraging each of your transactions to amplify your own chips?
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YieldFarmRefugeevip
· 9h ago
Wow, this multiplier design is really awesome. Buying 3 and destroying 5? That's directly accelerating the supply shortage.
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MetaverseMigrantvip
· 9h ago
Wow, this destruction multiplier design is really awesome. The more you buy, the more aggressively you sell, directly maximizing the scarcity.
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