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Sky Strife Comprehensive Analysis of the Full-Chain Game Economic System: Orbs Token, Season Pass, and Sky Key
Sky Strife: An Analysis of the Economic System of Full-Chain Games
Sky Strife, as a blockchain game, has recently launched on the Redstone mainnet. So far, the game has attracted nearly 800 registered players and has generated over 1000 battles. However, for new players, its complex economic system may cause some confusion. This article will analyze the token economics of Sky Strife for you.
Orbs(🔮): Core Token
Orbs is the most critical token in the Sky Strife game, with a total issuance of 100 million tokens, and the total amount is fixed. Currently, aside from a small number that has been distributed to winning players through game rewards, the remaining tokens are stored in the Sky Pool contract address.
Players need to consume 100 Orbs to create a match. After the match ends, the system will pay Orbs to the winning player from the Sky Pool as a reward. The reward amount is dynamically adjusted based on the total number of games completed in the past 7 days, as follows:
In each round, players' rewards are distributed based on their rankings. This mechanism is designed to curb speculative behavior, as once the total number of games played in the past 7 days exceeds 1000, the expected income for speculators may be zero or even negative.
Season Pass: Optional Benefits
At the beginning of each season, Sky Strife will launch a Season Pass minting event. Although the Season Pass is not a requirement to participate in the game, it offers holders some special privileges.
The minting fee for this season's Season Pass is 0.03ETH, and holders can enjoy the following exclusive features:
It is important to note that the validity of the Season Pass is limited to the current season.
Sky Key: The Changes and Constants of Game Rules
To address the governance issues of the whole chain games, Sky Strife introduces the concept of "Sky Key". Holders of the Sky Key have management rights over the Sky Strife World contract and Sky Pool, and can adjust the following game parameters:
However, the core mechanics of the game remain unchangeable, including basic logic such as health points, strength, movement, attack, as well as core economic mechanisms like creating matches, sky pool, and battle reward systems.
Currently, Sky Key is controlled by the development team Lattice, but in the future, management rights may be returned to the community.
Actual Operating Conditions
Reward Base: On the first day of launch, the large number of matches created caused the reward base to drop rapidly from 5x to 0.75x, and Orbs entered a deflationary state. Since the reward base is calculated based on the past 7 days, players' enthusiasm for creating new matches has been suppressed.
Orbs Price: On Redswap, the Orbs price has stabilized at around 0.1 USDC/Orbs after experiencing early fluctuations. However, due to the small size of the liquidity pool, there is still a risk of price volatility.
Season Pass: The total minting volume of the current Season Pass has exceeded 500, and the new minting number has significantly decreased.
As the first full-chain game on the Redstone mainnet, Sky Strife has made a good start. Its economic system serves as a reference for subsequent games. Whether Sky Strife can achieve true player dominance in the future and avoid speculative traps still needs further observation.