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In recent months, the full-chain gaming sector has experienced a technological inflection point. The nMUD and Dojo engines reached maturity around the end of the year, supporting the development of over 50 game projects. The core advantages of these engines are: all state changes and logical decisions in the game are executed directly on the chain, and player-owned assets are truly composable.
Performance metrics have also improved significantly. The average TPS has increased from 200 to 5000, representing a leap in scale. Meanwhile, Gas consumption costs have decreased by 90%, directly lowering the entry barrier for players.
Games like Dark Forest and Primodium have demonstrated the unique gameplay possibilities of full-chain architecture. Players can write scripts to automate game strategies; third-party developers can develop mods based on core games; more importantly, assets within a game can circulate and be reused across different games.
But reality is quite interesting. Compared to traditional games, full-chain games have slightly lower player retention, about 30% less. However, this does not affect paid conversion — users willing to spend in chain games have an average payment that is five times higher than in traditional games. This data reflects participants' recognition and willingness to invest.